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film / 1995

Strange Days

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A long-missed first viewing of *Strange Days* delivered a fun, bleak, wild 1990s ride. Its raunch, brutality, and overlength created friction, yet the central invention remained deeply satisfying: recorded memory becomes a commodity, then reshapes desire, crime, and city life.

  • The SQUID technology felt fertile because one small addition percolates through society and opens stories about appetite, taboo, and what people will pay to experience.
  • The back-room memory market connected strongly with *Sleep Dealer*: both films attend to people living within an already-normalized technological system and adapting through informal economies.
  • Lenny’s sleazy Los Angeles hustle made that economy persuasive, while the larger conspiracy supplied a tidy, very 1990s ending that felt secondary to the social world.
  • The LA-on-fire atmosphere, classic cast, and Juliette Lewis gave the film its charge, even as the punk, metal, gangsters, and other period styling now feel silly.
  • Glad to have finally seen it, though it seems more likely to remain a vivid artifact with an enduring premise than a frequent revisit.
From the guide

The film’s strongest future remains in its thresholds: the technology turns lived experience into inventory, and its street economy shows how quickly intimate perception acquires price, genre, and taboo.

Path in
  • A long-missed first viewing of a film the user was glad to finally see.
Memory anchors
  • Recorded memory as a commodity
  • Back-room markets navigating interest, taboo, and snuff
  • LA on fire
  • The connection to *Sleep Dealer*
Path out
  • A comparison between technologies embedded in ordinary life and their informal economies.
AffinityHigh
7
AdmirationHigh
7
ImpactModerate
6
Emotional resonanceModerate
5
IdeasVery high
9
Craft / executionModerate
6
EnergyHigh
8
Pacing fitLow
4
ResidueCheck later
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