Personal media field log / 2026—

A record of what entered the mind,
what stayed, and what came next.

34encounters
06people
33traces

The archive is taking shape. Cultural weather will emerge from confirmed encounters rather than invented conclusions.

Collecting signal
Imported origin fixtures
teenage yearsanimated television seriesFoundationcompleted

I first encountered Æon Flux through the original five-minute shorts on Liquid Television as a teenager. Its alien violence, futuristic atmosphere, charged sexuality, and biological invention felt unlike anything I had seen. Peter Chung’s character designs, genetic modifications, and varied organisms established a visual standard that few later works have approached. His deeper influence is a storytelling method built from action, simultaneous schemes, misleading dialogue, and details that become causal only after another viewing. A recent revisit confirmed the series completely and made that method feel worth carrying into my own visually driven stories.

  • The lovers passing a note through slots opened in one another’s teeth remains the defining image.
  • The sexuality lives in posture, secrecy, danger, and bodily transformation.
  • The five-minute shorts achieve extraordinary density with very little dialogue.
  • Longer episodes keep several hidden schemes moving at once and reward a second viewing.
  • Scavengers Reign is the rare later work that struck a similar chord through alien biological design.
  • The series now offers a model for fast, low-dialogue stories involving genetic engineering and biological technology.
Affinity 10Admiration 10Impact 10
late 1990sfilmFoundationcompleted

I found Ghost in the Shell in college in the late 1990s and watched it repeatedly. Its quiet, deliberate pacing gave philosophical thought as much presence as action, while the animation, characters, robots, and detailed mechanical transformations became part of my aesthetic. A recent revisit held up completely. The film now feels like a lost alternative future of hands-on technological agency, yet Motoko's curiosity toward emergent intelligence still speaks directly to my hopeful view of AI, robotics, space, and human transformation.

  • The film's slowness and intellectual patience were part of its appeal from the beginning.
  • The typing hands splitting into rapid mechanical fingers remain a defining animation detail.
  • Its robotic design and precise bodily machinery became part of my visual vocabulary.
  • Motoko's curiosity toward the Puppet Master matters more than a defensive impulse to destroy the unknown.
  • The cyberpunk future now feels like a lost branch built around individualized, modifiable technology.
  • Motoko's final transformation reads as a hopeful elevation into another plane of existence.
Affinity 10Admiration 10Impact 10
early high school or earlierfilmFoundationcompleted

From my first viewing, 2001: A Space Odyssey became my favorite film and a foundation for how I imagine technology, artificial intelligence, and humanity's movement into space. Its subdued futurism felt real enough to inhabit, and repeated viewings still restore the anticipation I felt then. HAL remains a warning about contradictory goals and human responsibility, while the film's larger movement supports a hopeful view of consciousness pressing outward into the cosmos.

  • The set designs, artificial intelligence, and subdued futurism made space exploration feel real and possible.
  • The film's deliberate pace held me completely, despite my usual impatience with pacing this slow, and it still holds up beautifully.
  • It remains my favorite film, and Kubrick remains my favorite director.
  • SpaceX, Vast, and newer space companies have renewed the excitement of a future I once expected to arrive sooner.
  • HAL became a lasting model for the danger of giving intelligent agents contradictory or impossible goals, then blaming their ingenuity.
  • The Star Child leaves the film's outlook unresolved, but I received its outward movement as hopeful.
Affinity 10Admiration 10Impact 10
Date unknownfilmcompleted

Paprika was a recent, strongly liked encounter whose ambition, animation, and unique visual style stood out. The parade remains the clearest memory, a mad city-scale surge of movement and design. Its dream invasion premise stayed at a distance because the technological framing did not supply causal rules that felt convincing, which kept the film from becoming a favorite.

  • The parade was a sensory overload: scale, movement, a whole city alive and mad.
  • The designs were strange in a way that felt interesting and creative.
  • The dream images overtaking waking space were harder to connect with, especially once the film presented the premise through technology.
  • The animation felt like a beautiful extension of human creativity, with an imaginative scale that was difficult to picture inventing.
Affinity 7Admiration 9Impact 7
Date unknownfilmcompleted

Royal Space Force: The Wings of Honnêamise arrived as a surprise. KC expected a space adventure and found a strange, slow-moving alternate world whose culture and relation to Earth remained difficult to place. The character story and long mundane stretches did not pull him through, though the launch, Ryuichi Sakamoto score, and extraordinary hand-drawn machinery made the film worthwhile.

  • He had heard people rave about it and expected some kind of space action and adventure.
  • The launch buildup and Shirotsugh's speech captured the awe of space flight, culminating in a lift-off powerful enough to stop people in the middle of a life-or-death battle.
  • The animation's detailed motion and lingering close-ups of machinery kept rewarding his attention, even when he was zoning out from the story.
  • The music felt amazingly emotional and driving. As a longtime Sakamoto fan, he heard this score as a strikingly different step from the electronic work he already loved.
  • The slow pace itself was not the whole issue. Totoro works for him at a very slow tempo, while Shirotsugh and Riquinni's connection never gave this film enough emotional pull.
Affinity 5Admiration 8Impact 6
Date unknownfilmcompleted

Expelled from Paradise was a strong recommendation fit, bringing together sentient AI, clever future technology, and exhilarating action. Frontier Setter's humanity stood out against people preoccupied with security and defense. The film's divided future felt plausible yet unappealing: outward exploration held more promise than virtual escape. His departure sparked curiosity about where he would go and what he might encounter. Silly performances, character designs, and music were easy to forgive in such a fun ride.

  • The AI's awakening and ability to free Angela and enter human systems were particular pleasures.
  • Frontier Setter seemed to retain more human qualities than the people focused on their own security.
  • Fight choreography and camerawork kept the action absorbing even when it was difficult to keep up.
  • The future felt connected to today's world, while its virtual lifestyle was a direction to avoid.
  • The voyage outward left questions about destinations, contact, and what happens next.
Affinity 8Admiration 8Impact 8
Date unknownanimated filmFoundationcompleted

Redline remains a singular action experience: an overfull interstellar race film whose alien competitors, Roboworld setting, military spectacle, and escalating absurdity create a category of its own. Its greaser sexuality and JP's design did not land fully, yet the sustained choreography, pace, and commitment earned lasting admiration. The familiar race-movie structure gave the sensory overload a clear direction, making the finale's explosive, pompadour-length victory feel earned within the film's logic.

  • JP's greaser, Elvis-adjacent design and the film's overt raciness created real friction.
  • The alien racers and landscapes expanded the race into a galactic event, even when some designs drew on familiar types.
  • The structured race kept Funky Boy, orbital weapons, military chaos, and other overload legible.
  • The choreography maintained interest and watchability across extreme energy, a difficult balance to sustain.
  • Peter Chung's recurring references led to the film, though the exact judgment behind them remains unknown.
Affinity 7Admiration 9Impact 8
Date unknownfilmcompleted

Robot & Frank was an enjoyable detour: a funny, endearing near-future caper with heart, even if its modest production and uneven supporting performances kept it from becoming a favorite. Its central pleasure was watching Frank turn a care robot into a burglary partner, a comic premise that gave the film more life than After Yang for this viewing.

  • The performances outside Frank often felt closer to TV-movie quality, especially within the family.
  • The robbery scenes were the film’s clearest comic hook. Frank’s growing partnership with the robot made them funnier.
  • The world of robots integrated into ordinary society was an interesting, low-key near-future touch.
  • It felt warmer, funnier, and less strained than After Yang, while remaining a smaller-scale work.
Affinity 6Admiration 5Impact 4
Date unknownanimated television seasoncompleted

Pantheon became one of my favorite shows of all time, with Season 2 taking the uploaded-intelligence and futurist ideas I loved in Season 1 much further. The twenty-year jump opened a future I had to piece together as it unfolded. It sustained the action while exploring identity, uploaded life, and society, then carried those ideas into an ambitious, coherent, cinematic ending. Simulation theory was less of a personal draw, though it brought the story together beautifully. I found the loop back to the beginning touching, but on reflection I would have followed the beings toward the galactic center to discover something new.

  • The twenty-year jump was the moment the show moved beyond anything I expected; I loved discovering what had happened through gradual reveals.
  • Uploaded identities and unique avatars gave the future particular interest, alongside questions about how uploaded intelligences would integrate with society.
  • The action and pacing kept me engaged through the intellectual material. The dialogue and character setup made the ideas feel coherent.
  • The nested simulations were difficult to wrap my head around, and the show acknowledged that confusion while tying its ending together.
  • My admiration for the ending survived a disagreement with its final choice: I would prefer a new discovery at the galactic center to returning into a simulation.
Affinity 10Admiration 10Impact 9
Date unknownfilmcompleted

After Yang impressed through its beautifully composed future: fashion, hairstyles, interiors, tea ritual, and organic-looking technological spaces made it feel close enough to everyday life to be convincing. Its central ideas and scenes with Yang suggested a richer film, though the long, uniform melancholy and deliberately weighty scenes left the emotional core underdeveloped.

  • The fashion and soft domestic futurism recalled Her, while the biological, almost mycelial interiors gave the technology a stranger texture.
  • The dance sequence was funny and alive. More scenes of that kind could have established the family and Yang before his shutdown.
  • Yang’s conversation about German and tea raised the most compelling question: what it means to be preprogrammed with knowledge while wanting actual experience.
  • The distinction between the original and the clone arrived too late to gain much force.
  • The repeated slowness and sadness made the film hard to sit through because the household’s shared life had not been developed enough first.
Affinity 5Admiration 7Impact 4
Date unknownfilmcompleted

Crimes of the Future left me cold despite its extraordinary design. The surgical eroticism felt like the film's destination, while its more compelling premises, especially painlessness and adaptation to a plastic-choked world, received far less social and speculative attention than I wanted.

  • The autopsy machine and the Giger-like chairs and beds carried a tactile, alien visual imagination.
  • The performance-art scene with ears sewn across the body worked because the audience's condescension concealed jealousy at its turnout.
  • The film made me wonder how much of my attachment to older Cronenberg comes from the taboo experimental charge that felt exciting when I was younger.
  • The plastic-eating child suggested an ecological mutation in which bodies adapt to industrial waste, though the film left the larger consequences largely unexplored.
  • Reading Diaspora clarified the missing quality: a classic science-fiction premise followed outward into a detailed, lived-in reality.
Affinity 3Admiration 6Impact 5
Date unknownfilmcompleted
2022

Vesper felt like an exceptional continuation from Prospect toward the living ecosystems of Scavengers Reign. Its ambitious worldbuilding, synthetic biology, and human drama made a complete world from a visibly limited budget. The film’s harsh ecology heightened its belief that curiosity, art, and care can survive inside material constraint.

  • Darius’s bedridden presence through the Scout made care feel like a fragile biological infrastructure, sustained by improvised devices and a generator.
  • Vesper’s greenhouse held scientific play inside emergency: it was where survival knowledge became experimentation with a future.
  • The film’s e-ink-like DNA display and seed-code work made biotechnology tactile and locally legible rather than remote corporate magic.
  • Its alien biology connected to a wider hope for human adaptability on harsh future worlds, where people might build new forms of life without giving up art or curiosity.
  • Detroit techno and rural chainsaw sculpture became parallel examples of expression surviving alongside pressure, labor, and scarcity.
Affinity 9Admiration 9Impact 8
2026-09-25filmcompleted

Watching Prospect strengthened the search for speculative worlds built from material systems rather than isolated concepts. Its alien harvesting economy felt credible because every stage required training, precision, and mentorship, while its gritty physicality and close cinematography made the frontier survival story feel lived in.

  • The harvest has multiple exacting stages, and a mistake at any point can invalidate the whole venture.
  • Rising planets, dust in the air, and purple particles turn an Earth-like forest into an alien place without overloading the frame.
  • Its settlers and workers feel shaped by dangerous work, infection, scarcity, and local knowledge.
  • Prospect concentrates on one harvest and its human consequences. Scavengers Reign offers the larger ecological mesh that the response wanted more of.
  • The contrast with Avatar sharpened a key filter: memorable creatures alone do not create a convincing ecosystem. Interdependence does.
  • The film's squishy, contaminated textures and intimate cinematography make survival feel physically costly.
Affinity 8Admiration 8Impact 8
Date unknownfilmcompleted

A long-missed first viewing of *Strange Days* delivered a fun, bleak, wild 1990s ride. Its raunch, brutality, and overlength created friction, yet the central invention remained deeply satisfying: recorded memory becomes a commodity, then reshapes desire, crime, and city life.

  • The SQUID technology felt fertile because one small addition percolates through society and opens stories about appetite, taboo, and what people will pay to experience.
  • The back-room memory market connected strongly with *Sleep Dealer*: both films attend to people living within an already-normalized technological system and adapting through informal economies.
  • Lenny’s sleazy Los Angeles hustle made that economy persuasive, while the larger conspiracy supplied a tidy, very 1990s ending that felt secondary to the social world.
  • The LA-on-fire atmosphere, classic cast, and Juliette Lewis gave the film its charge, even as the punk, metal, gangsters, and other period styling now feel silly.
  • Glad to have finally seen it, though it seems more likely to remain a vivid artifact with an enduring premise than a frequent revisit.
Affinity 7Admiration 7Impact 6
Date unknownfilmcompleted

Sleep Dealer landed as a rare piece of grounded science fiction: an indie future about ordinary people living with networked labor, implants, drones, and robots that have entered daily life. Its social commentary gained force from the heart and grit of its characters, with small details often lingering longer than the film’s larger plot.

  • The DJ became a lasting anchor, alongside the alley dealers and orange-picking robots.
  • The film’s world has a William Gibson-like street-level quality, where people play the hand they were dealt as new norms take hold.
  • The remote labor system felt like an intensified version of current arrangements, especially around home robots and remote operation.
  • Human access to a home through an interchangeable robot operator felt deeply unsettling compared with a relationship with known cleaning staff.
  • The older CG was easy to forgive because the film had heart, realness, and an inhabited world.
  • Compared with the Total Recall remake, Sleep Dealer’s limited budget helped its characters and social texture outlast glossy design.
Affinity 9Admiration 9Impact 8
Date unknownnovel and film seriesFoundationcompleted

Dune is a foundational world across two distinct forms. The novels remain an expansive reservoir of strange ideas, planetary life, and Paul’s hero’s journey, while Denis Villeneuve’s films stand as an emotionally overwhelming reinterpretation whose design, sound, score, and restrained visual effects made Arrakis feel even more alien and beautiful than imagined.

  • The first novel held up powerfully on rereading and led to reading the next three books.
  • Paul’s confidence, training, and dedication to what he believes remain a lasting emotional anchor.
  • The Guild Navigators and their transformed way of navigating the cosmos remain one of the series’ most incredible ideas.
  • Children of Dune stood out for its writing, landscapes, and attention to life, while the Face Dancers in the second book and God Emperor made the series harder to enter.
  • The films are held separately from the books as a strong contextualization and reinterpretation that retains the core experience.
  • Their opening water scene, imperial handover, sandworms, Salusa Secundus chanting, sound design, score, costumes, architecture, and invisible CG created an emotional, awe-inspiring journey.
Affinity 9Admiration 10Impact 10
Date unknownanimated filmFoundationcompleted

Mars Express began as a compelling trailer and became a rare animated science-fiction discovery: a fully realized adult feature with a beautiful visual world, an involving mystery, and character relationships that made its technological society feel lived in. Its ending brought an unexpected, deeply satisfying warmth to the film’s tensions around robots and human control.

  • The diversity of the robots, their roles in society, and the ways humans treated them made the future feel socially inhabited.
  • The dialogue between the cops and the personal stakes of the investigation made the mystery more mature and appealing.
  • The ending’s autonomous communication and togetherness felt real and had a lot of heart.
  • Its conclusion was a twist that landed as an extremely satisfying way to wrap up the story.
  • Mars Express stands apart as a complete adult animated science-fiction film: beautiful script, visual design, animation, and story working together.
  • The trailer was the path in. The film now makes future adult animated science fiction and Jérémie Périn’s work worth watching for.
Affinity 9Admiration 9Impact 8
Date unknownanime television series26 episodesFoundationrevisited

Neon Genesis Evangelion became a foundation in my path through anime and science fiction. I first binged it in 2000 while newly arrived in New York and finding people who shared my interests. It opened the possibility of series with hard-science-fiction density, rambling dialogue, strange alien stakes, and worlds that could accumulate over time. A later revisit confirmed the force of its Evas, mechanical animation, interfaces, RGB palette, Angels, and massive worldbuilding. Its final television episodes and Shinji’s insecure character register remained points of friction, while The End of Evangelion gave the story the decisive wrap-up I wanted.

  • The Evas remain a clear visual memory, especially their detailed mechanical movement, launch systems, restraints, cables, and physical weight.
  • The colors, interfaces, control rooms, and Angel designs gave the world a timeless visual identity and made its science fiction feel unusually strange.
  • The Second and Third Impacts made the setting feel built from layered societal, technological, scientific, and historical ideas that could branch into new worlds.
  • The biological machinery and MAGI system were fascinating as a hard-science-fiction pressure point, though cyborg wetware and body horror are not a broad personal draw.
  • The television ending felt overly dramatic and repetitive, with psychological material that lost the larger thread. The End of Evangelion restored the scale and closure the series deserved.
  • Evangelion opened a route beyond landmark anime films toward deeper science-fiction series, alongside an aesthetic line that later runs through Akira, Dune, and Syd Mead.
Affinity 7Admiration 9Impact 8
2026-09-14filmcompleted

Time of Eve was a mixed experience for me. I liked it overall and came to appreciate it more through reflection, though its affinity was limited by melodrama, insecure characters, rough camera movement, and pacing that felt a little slow. Its ideas were the draw: robots monitoring humans, developing overlapping wants, and entering a society that may treat them as servants or property. The café offered a compelling pocket of anonymity where beings could speak and act freely, while the world outside made that coexistence feel fragile.

  • The café felt like a taboo speakeasy where humans and androids could hang out, express themselves, and temporarily escape the categories governing them outside.
  • Rikuo's behavior across different social contexts felt realistic, especially as a picture of adolescence. People can seem like different versions of themselves among friends, at work, or in private.
  • Katoran was the strongest emotional anchor. His deterioration suggested a history of being used, beaten up, and discarded, with both his past and his approaching end visible in his body.
  • The presentation often held me at a distance. The melodrama, character insecurity, camera movement, and slow pacing weakened the craft and personal fit.
  • My appreciation is higher than my affinity because the ideas kept opening through conversation even when the presentation did not fully work for me.
Affinity 6Admiration 8Impact 6
Date unknownfilmFoundationremembered

Minority Report had a huge impact early in my career through one sequence that outlasted nearly every other memory of the film. Anderton's gestural analysis of the precogs' visions made information work feel like an instrument that could reward skill, anticipation, and expressive movement. That image influenced my approach to human-computer interaction and now feeds directly into a skeletal-tracking prototype and a search for practical gestural tools for sensemaking under uncertainty.

  • The gestural interface ‘completely floored me,’ while most of the rest of the film faded from memory.
  • The film's futuristic design and thinking felt incredible, even though Spielberg's bloomed-out visual treatment was excessive for me.
  • The interface became an enduring standard for living, anticipatory interaction that gives people a richer vocabulary than taps and floating buttons.
  • That influence continued through the Unity GDC drawing installation, Containment Unit, and a current webcam project designed to recreate the Minority Report interface.
  • The current prototype began as a polished demonstration and led to a practical hypothesis: two-handed interaction may help people compare, arrange, and inspect many changing data objects during short analytical sessions.
  • The strongest use case pairs AI's statistical comparison with human sensitivity to spatial patterns, motion, clustering, and things that feel out of place.
Affinity 8Admiration 9Impact 10
Date unknownfilmFoundationcompleted
1988

I first saw Akira around age 22, after cyberpunk novels had already shaped my imagination. The film gave those futures a physical vocabulary of motorcycles, stained city light, speed, grit, and biological catastrophe. Its design became part of my visual DNA and set a lasting standard for animation and science fiction. A revisit confirmed its power while restoring the child Espers and psychic strangeness that my memory had largely edited out. Those elements still feel detached from what I love most, yet the whole remains an unbelievable piece of art.

  • The opening sequence landed immediately through its vibe, motorcycle design, city grit, color palette, and characters.
  • Tetsuo's arm crashing into the pavement as a biological mass remains the strongest single image.
  • The animation set a very high bar for combining visual craft with ambitious science-fiction ideas.
  • My memory preserved Neo-Tokyo and the body horror more strongly than the strange child Espers.
  • The revisit held up completely, even though the psychic material felt a little too weird for my taste.
  • Akira now anchors a search for missed anime gems that can build imaginative flexibility for increasingly strange technological futures.
Affinity 10Admiration 10Impact 10
2026-09-03short film23 mincompleted

I loved Pale Cocoon's premise and the way its implied world kept opening questions about lost Earth, the buried lunar settlement, social stratification, and where everyone had gone. Ura was the center of my response: his incessant curiosity persists while people and institutions give up around him, making the search for truth feel hopeful and tragic at once.

  • Ura's habit of pulling on threads nobody else values made him an unusually compelling protagonist for me.
  • The sparse worldbuilding created a strong appetite to understand daily life, hierarchy, departure, and historical collapse beyond the archive room.
  • Learning that Ura's ascent reveals a settlement beneath the Moon made the ending conceptually stronger and caused earlier details to click into place.
  • The final sequence still felt off the rails in execution. Its spatial staging, bloom, distressed effects, and abstraction made a great twist unnecessarily difficult to recognize.
  • The film's ideas, atmosphere, and protagonist outweighed those craft limitations and left me curious to see Yasuhiro Yoshiura's later, more polished work.
Affinity 8Admiration 8Impact 7
2026-09-02short film23 minqueued
thematic gemhistorical root

Pale Cocoon follows an archivist in an underground future who reconstructs damaged digital records of the lost Earth. Its technology is quiet and ordinary: databases, image recovery, institutional memory, and the fragile act of deciding what the past means.

2026-09-01film102 mincompleted

Jin-Roh’s slow, melancholy movement made its ending feel fated. Looking back, Fuse’s place in the Wolf Brigade and his cooperation with its plan seem visible throughout, yet the film’s quiet flow allowed the machinery to close around him and Kei without breaking its spell. The muted design, restrained pacing, and final act came together as a vision of people trapped as cogs in a system too large to redirect.

  • The slow pacing sometimes registered, but the ending made it feel worthwhile.
  • Fuse’s allegiance seems obvious in retrospect, even though the film moved forward naturally enough to keep its course from feeling exposed.
  • The tragedy came from inevitability rather than coldness: everyone was a cog in a larger machine with no power to change direction.
  • The Brigade’s muted visual design and the film’s melancholy tone made the institution feel present before its full role became clear.
Affinity 7Admiration 9Impact 9
August 2026book400 pagesrevisited
“Rereading Accelerando helped trigger the idea for this project. Its constant streams and blogging during accelerating technological change made me think about what a more meaningful modern record might look like.”
2023animated television series12 episodes · 23–27 min eachFoundationcompleted

I went into Scavengers Reign without knowing what to expect, and it floored me. Its greatest achievement is Vesta’s ecological density: species interact, exploit one another, camouflage themselves, reproduce, poison, and adapt in ways that make the planet feel independently evolved. The human stories are equally strong, placing recognizable desires and flaws inside a system whose brutality has no concern for them. The series also renewed my attention to nature by making familiar processes strange enough to notice again.

  • The ray-like creatures camouflaged against the white pillars immediately established a world shaped by complicated survival adaptations.
  • The leech-like oxygen mask showed how creatively the humans learned to use the planet’s organisms.
  • The tiny creature emerging from the anemone, transforming a seed, planting it, and dying was the most touching moment.
  • That brief life felt beautiful because a character witnessed a natural process that would be almost impossible to explain afterward.
  • Kamen’s psychic entanglement and Sam’s poisoning joined intense human development with the planet’s biological danger.
  • The series holds beautiful encounters and evolutionary brutality in the same living system.
Affinity 10Admiration 10Impact 10
2013filmFoundationcompleted
2013
Affinity 10Admiration 10Impact 10
1999filmFoundationcompleted

eXistenZ hit me through its fusion of gaming, body horror, and biological technology. The soft game pod, umbilical cable, and bio-port still produce a hair-tingling mixture of creepiness and intense fascination. The film also preserves a future I once expected: wetware and bodily customization developing through a local hacker culture, before consumer technology became sealed, standardized, and controlled by enormous companies.

  • The strongest memory is the umbilical connection between the soft game pod and the body.
  • The exchange about refusing to make a hole in the body, answered by opening the mouth, remains a perfectly efficient Cronenberg image.
  • Growing up on 1990s science fiction led me to expect biological computers, implants, and local experimentation with the body.
  • Today's brain-tissue computing substrates come closest to that future, though their laboratory presentation still feels sterile.
  • VR arrived through standardized devices and corporate platforms such as Meta and Apple instead of the idiosyncratic hacker culture I imagined.
  • Very little since has recreated the film's particular bodily charge. Scorn and Crimes of the Future are the next paths I want to try.
Affinity 6Admiration 9Impact 10